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Get to know me

Highly motivated and talented game developer with a strong passion for creating immersive gaming experiences. My name is Tushar Jain, and I graduated as a BCA student specializing in game development. With a solid foundation in game development principles, programming languages, and design tools, I am eager to apply my skills and expand my knowledge in a professional setting. I am confident that my technical expertise, creative mindset, and strong work ethic make me a valuable asset to any game development team. I look forward to the opportunity to contribute my skills and passion to a dynamic and innovative company.
Tushar Jain
20
Pune, India
Services i offer to my clients
As an experienced game developer with a strong foundation in Unity, I offer comprehensive services tailored to bring your game ideas to life. My expertise includes scripting, AI behavior design, UI development, terrain and map creation, and performance optimization. Whether you're looking to develop a hyper-casual Android game or a more complex project, I can help you build engaging and optimized gaming experiences.
I provide professional graphic design services with a focus on creating visually compelling content. With advanced skills in Adobe Photoshop, I can craft unique and high-quality graphics tailored to your needs. I ensure that every design element aligns with your brand and project goals.
Check out my Resume
During my 1-year internship at CodingKraft (KBD Developers), I gained extensive experience in game development, with a particular focus on an edtech game. My role encompassed a wide range of responsibilities, including scripting, quest and dialogue creation, terrain building, map creation, and designing AI behaviors. This experience significantly enriched my technical skills and deepened my understanding of the intersection between gaming and educational technology.
Following my internship, I transitioned to a junior Unity developer role at the same company. In this position, I've continued to refine my skills, working on optimization and bug fixing, in addition to my previous responsibilities. My work has contributed to enhancing the game's performance and ensuring a smooth user experience.
Designed and implemented a modular AI architecture in Unreal Engine using C++ and Behavior Trees, creating custom tasks for patrol, perception (sight and hearing), last-known-location tracking, navigation, and combat; integrated a data-driven targeting system with configurable per-bone hit probabilities (head, body, legs) and weapon spread via data tables to enable Easy/Medium/Hard bot settings; implemented network replication for Team Deathmatch by synchronizing AI character meshes, states, targeting data, and shot events across clients; profiled and optimized Behavior Tree execution and perception updates to minimize CPU/memory overhead; collaborated with designers to refine AI parameters and difficulty curves based on playtest feedback; documented the AI framework for easy extension; debugged multiplayer replication and authority issues; and maintained code quality through Git version control and peer reviews.
My level of knowledge in some tools
Unity(Advanced , 2.5 years)
HTML/CSS/JavaScript(Intermediate , 2 years)
Unreal(Basics , 1 year)
C#(Advanced , 2.5 years)
C++(Intermediate , 2 years)
Adobe Photoshop(Intermediate , 2 years)Showcasing some of my best work
Check out my latest blog posts
11 Dec, 20
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12 Aug, 20
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4 Feb, 20
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Dolore, porro rem quod illo quam, eum alias id, repellendus magni, quas.
11 Dec, 19
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15 Nov, 19
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8 Aug, 19
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Feel free to contact me anytimes
Feel free to contact me for any inquiries or opportunities. I can be reached via email. Looking forward to connecting with you!